Re: [ecasound] can I do this?

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Subject: Re: [ecasound] can I do this?
From: Jeremy Hall (jhall_AT_uu.net)
Date: Thu Nov 15 2001 - 10:21:42 EET


hmm that works in a simple case, but what about if you actually want the
noise gate to function properly and not fire on each channel, instead
acting on the whole chane? Now you have to have two of these such monitor
chanes, one for each channel. It's quite wierd and if you have a look at
my former post of my ecasound setup file it could get quite lengthy if I
decide to really play with this. I'm also worried about latency and don't
really want to deal with adding MORE loop devices, I feel 3 levels of
indirection is enough! :)

_J

In the new year, S. Massy wrote:
> On Tue, 13 Nov 2001, Jeremy Hall <jhall_AT_uu.net> wrote:
>
> > Hi,
> >
> > I want to correctly deploy a noise gate, but am having quite a problem
> > trying to make it trigger properly. WHat I want to do is create a chane
> > that sets the conditions so the gate can easily tell when to activate and
> > when not, but I want it to do this with another chane at a specific point
> > in the execution of that chane. SO I need some way for chane 1 to tell
> > chane 2 what to do with itself. How can this be done?
> The framework to accomplish this is certainly there; it's called
> audio-stamps (-eS) and has been implemented quite some time ago; however
> only one controller has ever been implemented using this framework
> (-ksv) and I think I must be the only one using it. I don't suppose it
> would be too big a bother to make a version of the current noisegate
> that would use the audio-stamps to decide whether it should open or not;
> the only tricky part might be the channel mapping for multichannel
> files, to specify which channel is being controlled. Audio-stamps are
> chainOPs but that's not too bad because you just have to route one
> channel in a separate chain with -erc to have it work properly but, as I
> said, the situation might get a little bit more complicated if you have
> lots of channels to deal with.
> >
> > _J
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