Hello,
Well, I was fumbling around in audiofx_timebased.cpp, thinking about the
best way to implement a delay-only signal when I found this on line 268:
*l.current() = (*l.current() * (1.0 - mix)) + (temp2_left * mix);
...which means that I need look no further, but write this e-mail. For
-etd, the man page reads:
"'mix-%' determines how much effected (wet) signal is mixed to the
original." But in fact should read something like this: "'mix-%'
expresses the mix balance between the original and delayed signal, with
0 meaning no delayed signal, 100 meaning no original signal, and 50 (the
default) achieving an equal balance."
A few further remarks:
- Even though some boundaries are set for the mix parameter in
EFFECT_DELAY::parameter_description, they don't seem to be enforced,
and, if a value above 100 is given, some startling results may
occur.
- Setting a delay time of 0 causes ecasound to segfault.
Cheers,
S.M.
-- ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Ecasound-list mailing list Ecasound-list@email-addr-hidden https://lists.sourceforge.net/lists/listinfo/ecasound-listReceived on Sat Apr 21 04:15:02 2012
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