On Sat, Apr 14, 2012 at 08:29:28PM -0400, S. Massy wrote:
> On Sat, Apr 14, 2012 at 01:42:21PM -1000, Joel Roth wrote:
> > On Sat, Apr 14, 2012 at 07:25:16PM -0400, S. Massy wrote:
> > > Hello,
> > >
> > > The mention of latency in the circular loop thread reminded me of a
> > > question I've wanted to ask on this list for a while now: do loops add
> > > latency to a chain, and, if so, is it compensated for?
> >
> > Kai just answered this in another mail:
> >
> > ! each hop from a loop output to its input, causes an
> > ! additional delay of one engine iteration (equivalent to
> To its own input, yes, but what about to another object's input?
I believe it's the same.
> Cheers,
> S.M.
-- Joel Roth ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Ecasound-list mailing list Ecasound-list@email-addr-hidden https://lists.sourceforge.net/lists/listinfo/ecasound-listReceived on Sun Apr 15 04:15:05 2012
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