#ifndef INCLUDED_AUDIOFX_ENVELOPE_MODULATION_H #define INCLUDED_AUDIOFX_ENVELOPE_MODULATION_H #include #include "samplebuffer_iterators.h" #include "audiofx.h" /** * Virtual base for envelope modulation effects. * @author Rob Coker */ class EFFECT_ENV_MOD : public EFFECT_BASE { public: virtual ~EFFECT_ENV_MOD(void) { } }; /** * Pulse shaped gate * @author Rob Coker */ class EFFECT_PULSE_GATE: public EFFECT_ENV_MOD { SAMPLE_ITERATOR_INTERLEAVED i; parameter_type period; parameter_type stopTime; parameter_type currentTime; parameter_type incrTime; public: virtual string name(void) const { return("Pulse Gate"); } virtual string parameter_names(void) const { return("freq-Hz,on-time-%"); } virtual void set_parameter(int param, parameter_type value); virtual parameter_type get_parameter(int param) const; virtual void init(SAMPLE_BUFFER *insample); virtual void process(void); EFFECT_PULSE_GATE (parameter_type freq_Hz = 1.0, parameter_type onTime_percent = 50.0); virtual ~EFFECT_PULSE_GATE(void) { } EFFECT_PULSE_GATE* clone(void) { return new EFFECT_PULSE_GATE(*this); } EFFECT_PULSE_GATE* new_expr(void) { return new EFFECT_PULSE_GATE(); } }; /** * Wrapper class for pulse shaped gate providing * a beats-per-minute (bpm) based parameters. * * @author Kai Vehmanen */ class EFFECT_PULSE_GATE_BPM : public EFFECT_ENV_MOD { EFFECT_PULSE_GATE pulsegate_rep; public: virtual string name(void) const { return("Pulse gate BPM"); } virtual string parameter_names(void) const { return("bpm,on-time-msec"); } virtual void set_parameter(int param, parameter_type value); virtual parameter_type get_parameter(int param) const; virtual void init(SAMPLE_BUFFER *insample); virtual void process(void); EFFECT_PULSE_GATE_BPM (parameter_type bpm = 120.0, parameter_type ontime_percent = 5.0); virtual ~EFFECT_PULSE_GATE_BPM(void) { } EFFECT_PULSE_GATE_BPM* clone(void) { return new EFFECT_PULSE_GATE_BPM(*this); } EFFECT_PULSE_GATE_BPM* new_expr(void) { return new EFFECT_PULSE_GATE_BPM(); } }; /** * Tremolo * @author Rob Coker */ class EFFECT_TREMOLO: public EFFECT_ENV_MOD { SAMPLE_ITERATOR_INTERLEAVED i; parameter_type freq; parameter_type depth; parameter_type currentTime; parameter_type incrTime; public: virtual string name(void) const { return("Tremolo"); } virtual string parameter_names(void) const { return("bpm,depth-%"); } virtual void set_parameter(int param, parameter_type value); virtual parameter_type get_parameter(int param) const; virtual void init(SAMPLE_BUFFER *insample); virtual void process(void); EFFECT_TREMOLO (parameter_type freq_bpm = 60.0, parameter_type depth_percent = 100.0); virtual ~EFFECT_TREMOLO(void) { } EFFECT_TREMOLO* clone(void) { return new EFFECT_TREMOLO(*this); } EFFECT_TREMOLO* new_expr(void) { return new EFFECT_TREMOLO(); } }; #endif